Merge branch 'master' into 'master'
Rearchitect Makefile to support dependency tracking / fast incremental builds.… See merge request InfiniteNesLives/INL-retro-progdump!8
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commit
48b7437d10
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@ -2,6 +2,7 @@
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# Ignore files ending in the following #
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########################################
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*.o
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*.d
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*.swp
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*.swo
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*.bin
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@ -14,3 +15,12 @@ firmware/source/shared_*.h
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# ignore trash/temp files stored in host/ignore
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host/ignore
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# Lua static library
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host/source/lua/liblua.a
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# Executable (Unix)
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host/inlretro
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# OS X Metadata
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.DS_Store
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@ -1,25 +1,39 @@
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#compiler flags: -Wall Warnings all, -g gdb debug markings,
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CFLAGS=-Wall -O
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LDFLAGS= -llua -lusb-1.0 -Lsource/lua
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INCLUDE= -I ./include -I ../shared
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WINLIB= -L ./winlib
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LIBUSB= -lusb-1.0
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LDFLAGS_WINDOWS= -L ./winlib $(LDFLAGS)
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LDFLAGS_UNIX= -lm $(LDFLAGS)
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CC= gcc
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SOURCES=$(wildcard source/*.c source/lua/*.c)
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OBJECTS=$(patsubst %.c,%.o,$(SOURCES))
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SOURCES=$(wildcard source/*.c)
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OBJECTS=$(SOURCES:.c=.o)
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LUAOBJ=$(wildcard source/lua/*.o)
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# Use GCC preprocessor to determine dependencies for all source files.
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DEPS=$(OBJECTS:.o=.d)
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%.d: %.c
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@$(CC) $(CFLAGS) $(INCLUDE) $< -MM -MT $(@:.d=.o) >$@
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# Include generated .d Makefile fragments to manage object dependencies.
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-include $(DEPS)
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# Provide recipes for building all objects, dependencies managed via earlier inclusion.
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%.o: %.c
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$(CC) $(CFLAGS) $(INCLUDE) -o $@ -c $<
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# TODO: Pass through platform when building liblua.
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liblua:
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$(MAKE) -C source/lua a
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TARGET=inlretro
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#default to windows build
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all:
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$(CC) $(INCLUDE) $(LUAOBJ) $(SOURCES) -o $(TARGET) $(WINLIB) $(CFLAGS) $(LIBUSB)
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all: liblua $(DEPS) $(OBJECTS)
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$(CC) $(INCLUDE) $(OBJECTS) -o $(TARGET) $(CFLAGS) $(LDFLAGS_WINDOWS)
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#unix build doesn't need winlib directory as libusb should be installed on OS.
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#sudo apt-get install libusb-1.0-0-dev
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unix:
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$(CC) $(INCLUDE) $(LUAOBJ) $(SOURCES) -o $(TARGET) $(CFLAGS) -lm $(LIBUSB)
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unix: liblua $(DEPS) $(OBJECTS)
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$(CC) $(INCLUDE) $(OBJECTS) -o $(TARGET) $(CFLAGS) $(LDFLAGS_UNIX)
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# "make debug" will build program with debug print messages
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# -DDEBUG show debug logs
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@ -31,7 +45,8 @@ debug: all
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unixdebug: CFLAGS += -DDEBUG -g
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unixdebug: unix
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#clean on unix and windows(.exe)
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.PHONY: clean
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clean:
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rm -f $(TARGET) $(TARGET).exe $(OBJECTS) $(LUAOBJ)
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$(MAKE) -C source/lua clean
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rm -f $(TARGET) $(TARGET).exe $(OBJECTS) $(DEPS) $(LUAOBJ) source/lua/liblua.a
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@ -29,6 +29,18 @@
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#include "lua/lauxlib.h"
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#include "lua/lualib.h"
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// TODO: Finish HELP for all currently supported options.
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const char *HELP = "Usage: inlretro [options]\n\n"\
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"Options:\n"\
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" -c [console]\t\tConsole port, {NES}\n"\
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" -d [dump_filename]\tIf provided, dump cartridge ROMs to this filename\n"\
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" -m [mapper]\t\tNES console only, mapper ASIC on cartridge\n"\
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" \t\t\t{mmc1,mmc3,nrom}\n"\
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" -p [program_filename]\tIf provided, write this data to cartridge\n"\
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" -s [lua_script]\tIf provided, use this script for main application logic\n"\
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" -h\t\t\tDisplays this message.\n";
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// Struct used to control functionality.
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typedef struct {
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char *console_name;
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@ -159,9 +171,8 @@ INLOptions* parseOptions(int argc, char *argv[]) {
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log_err("Non-option arguement: %s \n", argv[index]);
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}
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//TODO display better help message
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if (opts->display_help) {
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printf("You've asked for help but the help message still needs created...\n");
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printf("%s", HELP);
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return NULL;
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}
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return opts;
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@ -334,7 +345,7 @@ int main(int argc, char *argv[])
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// USB device is open, pass args and control over to Lua.
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// If lua_filename isn't set from args, use default script.
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const char *DEFAULT_SCRIPT = "scripts/inlretro.lua";
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char *DEFAULT_SCRIPT = "scripts/inlretro.lua";
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char *script = DEFAULT_SCRIPT;
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if (opts->lua_filename) {
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script = opts->lua_filename;
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