Commit Graph

3 Commits

Author SHA1 Message Date
Paul XPS e4debe5a13 Big update for firmware version v2.3.1
this is the verion getting flashed on all v2.0N NESmaker kits
v2.3.0 worked for basic functions, but was never shipped

Majority of effort revolved around testing mapper30 boards with the
smaller v2.0N INLretro with the NES connector alone for NESmaker kits.

added linear feedback shift register for test stream data generated
locally on the device.  I'm not 100% sure if this is any faster than
pushing the actual data via USB though.. :/  It's plenty fast on the
stm32 nearly instantaneous for 32KByte.  But the AVR takes a couple
sec..

Created "stuff" dictionary for things like that were I just want to add
small things and don't want to bother with a whole new dictionary.

Added file verification to the host with files.lua

Have some nes flash algos return post-written data so calling function
can decide if want to retry, fail, etc.

Changed host dictionary calls to assert instead of error because it
really shouldn't continue.  I didn't see an error when sending opcode to
wrong dict and caused head banging..

fwupdate permits bytes to be skipped, or force the update.  Found that
the fwupdater got assigned different addresses of ram depending on what
all other ram gets allocated to the main application

Some clean up of inlretro.lua

TODO:
host learn and keep track of the connected device.
Needed for ciccom right now, or knowing whether ciccom connection
is even present..
In the end maybe ciccom is better placed in firmware, but for small
transfers of only a few bytes it kinda makes sense to keep on the host.
Pinport gets quite messy with these made up pin names when really all I
want to do is toggle a specific pin on the NES connector.  So maybe some
double mappings would actually be okay, need to rethink that..

create different flash modes that either keep going, retry, or error
depending on the goal of the flash operation.  Fanout the return value
from flash algos to all of them.

have fwupdate assigned a specific area of ram so the ram pointer doesn't
change between builds.  Okay to ignore for now.

Realized can have STM32F070C6 devices execute bootloader by erasing all
the flash or perhaps even just the first word of flash according at
AN2606.  This wouldn't work for RB devices though.  This could be done
through the bootloader dict
2018-12-06 01:07:13 -06:00
Paul XPS 86e8d3d215 Big old first major commit since publicly releasing..
I made a commit earlier this week but messed things up by not pulling
from the master and things weren't updated...  Here's the notes from
that commit:

 Author: Paul XPS <paul@infiniteneslives.com>
 Date:   Tue Nov 6 22:45:52 2018 -0600

 Large commit biggest feature add is NES MMC3 support including Save RAM
 (aka WRAM/PRGRAM) support including dumping and writing save files.

 The MMC3 script & method of dumping/flashing is the most forward
 thinking script/firmware so far.  Finally starting to form a clear
 vision of how I want to handle flashing/dumping variations with mappers.
 Biggest thing is having the host handle the mapper init & banking
 control.  In the view of the firmware, it's only responsible for knowing
 how to flash a bank.  And dumping is even more generic with the host
 just telling what address range to read.  Things will get more complex
 with support of mappers with bus conflicts.  But ready to start
 converting these old hacked methods to be more like the MMC3 means.

 Have some early support for dumping gameboy using the snes script as the
 pinouts are nearly identical.  Along with testing of toggling between 3v
 GBA and 5v DMG.

 Have some early support for INLretro NES only version which uses a
 smaller mcu because it doesn't need to support large 16bit carts.  Still
 have to get this completed.

 Added support for CNROM, but I'm not sure if it's actually working.  Going
 to restart with NROM and start updating the currently supported
 mappers to be more like MMC3.

But this also includes some new updates from the second half of the week:

Started updating existing NES scripts to use new MMC3 methodology.  Got
NROM, CNROM, BNROM, & Color Dreams working.  On the host side only
needed to add nes.c functions for specific flash algos.  Able to delete
significant amounts of mapper specific code from flash.c

Got some basic SNES script support with new methodology for Catskull
elect 5v PLCC SNES LoROM board.  And INL SNES HI/LO-ROM 3v board as
well.  These don't yet use buffer writes, just single byte writes.

Also having issues with Mirroring test/sensing again.  Driving me crazy,
but don't really care about it at the moment and not sure what's wrong..
So just committing that broken for now.  Looking to remove this
functionality from the firmware side as the host should be controlling
most of this.

Looking to add SNES RAM & buffered writes.  Also need to test some of
the HIROM code as I just added it in there while I did the LOROM stuff..
2018-11-09 21:52:33 -06:00
Paul Win10 shuttle PC 88a2d30858 Massive commit with bunch of random junk..
Added windows driver package, just have to run InstallDriver.exe to
get drivers installed on windows 10 (and others I believe)

Created dictionaries for all remaining cart connectors.
Nothing useful there yet, just wanted to get the files created
and dictionaries working.

Added bunch of notes to shared_dictionaries to explain how to go
about creating new dictionaries and some opcode details.

Have STM8 cic communications working "CICCOM" to change between H/V
mirroring on new discrete boards.  Currently these operations are handled
entirely from the host scripts and opcode/operands are mostly hard coded.
Need to move these to more generic functions in the ciccom dictionary
which will also speed things up moving to the firmware which will speed
things up.

Some changes to mapper 30 script to eat the ines header, and test CHR-RAM
banking.

Some updates to snes flashing operations, still a work in progress to
fully support prior SNES board designs.
2018-09-06 23:01:59 -05:00