INL-retro-progdump/host/source/erase.c

65 lines
3.1 KiB
C

#include "erase.h"
int erase_nes( USBtransfer *transfer )
{
debug("erasing");
//dictionary_call( transfer, IO, IO_RESET, 0, 0);
//dictionary_call( transfer, IO, NES_INIT, 0, 0);
//dictionary_call( transfer, IO, EXP0_PULLUP_TEST, 0, 0);
//dictionary_call( transfer, PINPORT, AUX_RD, 0, 0);
//dictionary_call( transfer, PINPORT, AUX_RD, 0, 0);
//dictionary_call( transfer, PINPORT, AUX_RD, 0, 0);
//dictionary_call( transfer, PINPORT, AUX_RD, 0, 0);
//dictionary_call( transfer, PINPORT, AUX_RD, 0, 0);
//dictionary_call( transfer, PINPORT, AUX_RD, 0, 0);
//dictionary_call( transfer, PINPORT, AUX_RD, 0, 0);
////software mode
// dictionary_call( transfer, NES, DISCRETE_EXP0_PRGROM_WR, 0x5555, 0xAA);
// dictionary_call( transfer, NES, DISCRETE_EXP0_PRGROM_WR, 0x2AAA, 0x55);
// dictionary_call( transfer, NES, DISCRETE_EXP0_PRGROM_WR, 0x5555, 0x90);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8001, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8001, 0);
////exit software
// dictionary_call( transfer, NES, DISCRETE_EXP0_PRGROM_WR, 0x8000, 0xF0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8001, 0);
//erase
// dictionary_call( transfer, NES, DISCRETE_EXP0_PRGROM_WR, 0x5555, 0xAA);
// dictionary_call( transfer, NES, DISCRETE_EXP0_PRGROM_WR, 0x2AAA, 0x55);
// dictionary_call( transfer, NES, DISCRETE_EXP0_PRGROM_WR, 0x5555, 0x80);
// dictionary_call( transfer, NES, DISCRETE_EXP0_PRGROM_WR, 0x5555, 0xAA);
// dictionary_call( transfer, NES, DISCRETE_EXP0_PRGROM_WR, 0x2AAA, 0x55);
// dictionary_call( transfer, NES, DISCRETE_EXP0_PRGROM_WR, 0x5555, 0x10);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
// dictionary_call( transfer, NES, NES_CPU_RD, 0x8000, 0);
return 0;
}