INL-retro-progdump/firmware/source/buffer.c

699 lines
22 KiB
C

#include "buffer.h"
//used by buffer manager to know what buffer to send to USB/memory
buffer *cur_buff;
//used to communicate to usbFunctionWrite which buffer object
//it should be filling
buffer *cur_usb_load_buff;
//used to determine number of bytes left to finish current
//OUT transfer utilized by usbFunctionWrite
//uint16_t incoming_bytes_remain;
uint8_t incoming_bytes_remain;
//host means of communicating to buffer manager
//uint8_t operation;
//min define of two buffers
buffer buff0;
buffer buff1;
#if ( defined(NUM_BUFFERS_4) || (defined(NUM_BUFFERS_8)) )
buffer buff2;
buffer buff3;
#endif
#ifdef NUM_BUFFERS_8
buffer buff4;
buffer buff5;
buffer buff6;
buffer buff7;
#endif
//max raw buffer size is only limited based on buffer struct
//raw buffer memory to which smaller buffers will be created from
//set pointers and lengths to prevent buffer conflicts
//uint8_t raw_buffer[NUM_RAW_BANKS * RAW_BANK_SIZE]; //8 banks of 32bytes each 256Bytes total
//create raw array of 16bit uints to ensure compatabity with stm32 USB driver
uint16_t raw_buffer16[NUM_RAW_BANKS * RAW_BANK_SIZE / 2];
//create 8bit pointer to access above array ensuring half word alignment
uint8_t *raw_buffer = (uint8_t*) raw_buffer16;
//buffer status stores allocation status of each raw buffer 32Byte bank
uint8_t raw_bank_status[NUM_RAW_BANKS];
/* Desc:Bridge between usb.c and buffer.c functions
* usb.c calls this function providing setup packet info
* usb.c also provides pointer to small 'rv' return value buffer of 8bytes
* and pointer to rlen so buffer.c can decide wether to utilize the
* small 8byte generic return buffer or point usbMsgPtr to some larger buffer of sram.
* this function interprets opcode type to call proper opcode switch function
* Pre: opcode must be defined in shared_dict_buffer.h
* Post:function call complete.
* rlen updated to lenght of return data
* rv[0] contains SUCCESS/ERROR code
* rv buffer filled with return data for small data requests
* Rtn: pointer to ram buffer to be returned over USB
*/
uint8_t * buffer_usb_call( setup_packet *spacket, uint8_t *rv, uint8_t *rlen)
{
buffer *called_buff = &buff0; //used to point to buffer that was called based on opcode init no warn
uint8_t *rptr = rv; //used for return pointer set to small rv buffer by default
//some opcodes place buffer number in misc/data
if ( (spacket->opcode >= BUFFN_INMISC_MIN) && (spacket->opcode <= BUFFN_INMISC_MAX) ) {
// called_buff = &buff1;
switch ( spacket->miscdata ) {
//2 buffers minimum support
case 0: called_buff = &buff0; break;
case 1: called_buff = &buff1; break;
# if ( defined(NUM_BUFFERS_4) || (defined(NUM_BUFFERS_8)) )
//4-8 buffers
case 2: called_buff = &buff2; break;
case 3: called_buff = &buff3; break;
# endif
# ifdef NUM_BUFFERS_8
//8 buffers
case 4: called_buff = &buff4; break;
case 5: called_buff = &buff5; break;
case 6: called_buff = &buff6; break;
case 7: called_buff = &buff7; break;
# endif
default: //opcode sent for non-existent buffer
rv[RETURN_ERR_IDX] = ERR_BUFN_DOES_NOT_EXIST;
//don't decode opcode, just return error to host
//*rlen = 1;
return rptr;
}
}
//now that buffer obtained, decode opcode and make call with called_buff if needed.
switch (spacket->opcode) {
//no return value aside from SUCCESS/ERROR
case RAW_BUFFER_RESET:
raw_buffer_reset();
rv[RETURN_ERR_IDX] = SUCCESS;
break;
case SET_MEM_N_PART:
called_buff->mem_type = (spacket->operand)>>8; //operMSB;
called_buff->part_num = spacket->operand; //operLSB;
rv[RETURN_ERR_IDX] = SUCCESS;
break;
case SET_MULT_N_ADDMULT:
called_buff->multiple = (spacket->operand)>>8; //operMSB;
called_buff->add_mult = spacket->operand; //operLSB;
rv[RETURN_ERR_IDX] = SUCCESS;
break;
case SET_MAP_N_MAPVAR:
called_buff->mapper = (spacket->operand)>>8; //operMSB;
called_buff->mapvar = spacket->operand; //operLSB;
rv[RETURN_ERR_IDX] = SUCCESS;
break;
case SET_FUNCTION:
called_buff->function = spacket->operand; //operLSB;
rv[RETURN_ERR_IDX] = SUCCESS;
break;
//opcode calls for return data besides SUCCESS/ERROR
case GET_RAW_BANK_STATUS: //operand contains bank number to obtain status of
rv[RETURN_ERR_IDX] = SUCCESS;
rv[RETURN_LEN_IDX] = 1;
rv[RETURN_DATA] = raw_bank_status[spacket->operand];
break;
case GET_CUR_BUFF_STATUS:
rv[RETURN_ERR_IDX] = SUCCESS;
rv[RETURN_LEN_IDX] = 1;
rv[RETURN_DATA] = cur_buff->status;
break;
case GET_PRI_ELEMENTS:
rv[RETURN_ERR_IDX] = SUCCESS;
rv[RETURN_LEN_IDX] = 6;
rv[RETURN_DATA+0] = called_buff->last_idx;
rv[RETURN_DATA+1] = called_buff->status;
rv[RETURN_DATA+2] = called_buff->cur_byte;
rv[RETURN_DATA+3] = called_buff->reload;
rv[RETURN_DATA+4] = called_buff->id;
rv[RETURN_DATA+5] = called_buff->function;
break;
case GET_SEC_ELEMENTS:
rv[RETURN_ERR_IDX] = SUCCESS;
rv[RETURN_LEN_IDX] = 6;
rv[RETURN_DATA+0] = called_buff->mem_type;
rv[RETURN_DATA+1] = called_buff->part_num;
rv[RETURN_DATA+2] = called_buff->multiple;
rv[RETURN_DATA+3] = called_buff->add_mult;
rv[RETURN_DATA+4] = called_buff->mapper;
rv[RETURN_DATA+5] = called_buff->mapvar;
break;
case GET_PAGE_NUM:
rv[RETURN_ERR_IDX] = SUCCESS;
rv[RETURN_LEN_IDX] = 2;
rv[RETURN_DATA+0] = called_buff->page_num; //pretty sure this assigns next line too
rv[RETURN_DATA+1] = (called_buff->page_num>>8);//little endian
break;
// case BUFF_PAYLOADN_MIN ... BUFF_PAYLOADN_MAX:
// //designate what buffer to fill with miscdata byte
// rptr = buffer_payload( spacket, called_buff, ~FALSE, rlen);
// break;
//
case BUFF_PAYLOAD_MIN ... BUFF_PAYLOAD_MAX:
//let buffer.c decide what buffer to fill
rptr = buffer_payload( spacket, called_buff, FALSE, rlen);
//TODO
break;
//opcodes which include designation of which buffer is being called in lower bits of opcode
//TODO get rid of these opcodes, and just always put buffer number in miscdata!!
case BUFF_OPCODE_BUFN_MIN ... BUFF_OPCODE_BUFN_MAX:
//mask out last three bits to detect buffer being called based on opcode number
switch ( (spacket->opcode) & 0x07) {
//2 buffers minimum support
case 0: called_buff = &buff0; break;
case 1: called_buff = &buff1; break;
# if ( defined(NUM_BUFFERS_4) || (defined(NUM_BUFFERS_8)) )
//4-8 buffers
case 2: called_buff = &buff2; break;
case 3: called_buff = &buff3; break;
# endif
# ifdef NUM_BUFFERS_8
//8 buffers
case 4: called_buff = &buff4; break;
case 5: called_buff = &buff5; break;
case 6: called_buff = &buff6; break;
case 7: called_buff = &buff7; break;
# endif
default: //opcode sent for non-existent buffer
rv[RETURN_ERR_IDX] = ERR_BUFN_DOES_NOT_EXIST;
//don't decode opcode, just return error to host
return rptr;
}
//now that we have pointer to buffer object call associated function
switch ( spacket->opcode ) {
case ALLOCATE_BUFFER0 ... ALLOCATE_BUFFER7:
rv[RETURN_ERR_IDX] = allocate_buffer( called_buff,
//MSB bank ID LSB base bank size (num banks)
((spacket->operand)>>8), spacket->operand, spacket->miscdata );
break;
case SET_RELOAD_PAGENUM0 ... SET_RELOAD_PAGENUM7:
rv[RETURN_ERR_IDX] = SUCCESS;
called_buff->reload = spacket->miscdata;
called_buff->page_num = spacket->operand;
break;
// case BUFF_OPCODE_BUFN_RV_MIN ... BUFF_OPCODE_BUFN_RV_MAX:
// //returnlength = somereturn value( spacket->opcode, &called_buff,
// //spacket->operandMSB, spacket->operandLSB, spacket->miscdata );
// //return pointer to buffer's data
// rptr = called_buff->data;
// *rlen = (spacket->wLength);
// break;
// case BUFF_PAYLOAD0 ... BUFF_PAYLOAD7:
// rptr = buffer_payload( spacket, called_buff, ~FALSE, rlen);
// break;
}
break;
default: //buffer opcode definition error
rv[RETURN_ERR_IDX] = ERR_UNKN_BUFF_OPCODE;
return rptr;
}
return rptr;
}
/* Desc:
* Pre:
* Post:
* Rtn:
*/
uint8_t * buffer_payload( setup_packet *spacket, buffer *buff, uint8_t hostsetbuff, uint8_t *rlength )
{
uint8_t *rtnpointer = buff0.data; //default to remove warnings..
uint8_t endpoint = (spacket->bmRequestType & ENDPOINT_BIT);
//return length and incoming_bytes_remain only depends on endpoint direction
if ( endpoint == ENDPOINT_IN) {
//read/dump from device to host
*rlength = (spacket->wLength);
} else { //write to device from host
//return USB_NO_MSG to get usbFunctionWrite
//called on incoming packets
*rlength = USB_NO_MSG;
incoming_bytes_remain = (spacket->wLength);
}
//buffer in use depends on opcode which was decoded prior to calling into hostsetbuff
//if buffer number not designated by host buffer.c gets to decide
if ( hostsetbuff == FALSE ) {
//buffer.c gets to decide buffer in use
//buffer manager sets cur_buff
if ( endpoint == ENDPOINT_IN) {
//reads
if ( cur_buff->status == DUMPED ) {
rtnpointer = cur_buff->data;
cur_buff->status = USB_UNLOADING;
} else if ( cur_buff->status == DUMPING) {
*rlength = 0;
//if current buffer is in dumping process, send STALL so host tries again
//to ignore the host need to return 0 in V-usb functionSetup
} else {
//problem, buffers not prepared or initialized
*rlength = USB_NO_MSG;
set_operation( PROBLEM );
}
} else {//writes
if ( cur_buff->status == EMPTY ) {
//send cur_buff to usbFunctionWrite to be filled
cur_usb_load_buff = cur_buff;
cur_buff->status = USB_LOADING;
} else if ( cur_buff->status == USB_FULL ) {
*rlength = 0;
//if cur buffer is USB_FULL because buffer manager hasn't acted on it yet
//and last buffer is still FLASHING, need to send STALL so host tries again
//to ignore the host need to return 0 in V-usb functionSetup
} else {
//both buffers are in use
//last buffer is flashing, and cur is full, need to wait on last to finish
set_operation( PROBLEM );
}
}
cur_buff->cur_byte = 0;
} else { //host determined the buffer to use
if ( endpoint == ENDPOINT_IN) {
//reads
rtnpointer = buff->data;
buff->status = USB_UNLOADING;
} else {//writes
cur_usb_load_buff = buff;
buff->status = USB_LOADING;
}
buff->cur_byte = 0;
}
//now only thing left to do is stuff 2 bytes from setup packet into the buffer if designated by the opcode
if ( (cur_buff->status == USB_LOADING) &&
((spacket->opcode == BUFF_OUT_PAYLOAD_2B_INSP)||(spacket->opcode == BUFF_OUT_PAYLOADN_2B_INSP)) ) {
//operandLSB:MSB actually contains first 2 bytes
//these two bytes don't count as part of transfer OUT byte count
//but they do count as part of buffer's byte count.
cur_usb_load_buff->data[0] = spacket->operand;
cur_usb_load_buff->data[1] = (spacket->operand)>>8;
cur_usb_load_buff->cur_byte += 2;
}
return rtnpointer;
}
/* Desc:Blindly resets all buffer allocation and values
* Host instructs this to be called.
* Pre: static instantitions of raw_buffer, raw_bank_status, and buff0-7
* Post:all raw buffer ram unallocated
* buffer status updated to UNALLOC
* operation set to RESET
* Rtn: None
*/
void raw_buffer_reset( )
{
uint8_t i;
//unallocate raw buffer space
for( i=0; i<NUM_RAW_BANKS; i++) {
raw_bank_status[i] = UNALLOC;
}
//unallocate all buffer objects
//set buffer id to UNALLOC
//min 2 buffers
buff0.status = UNALLOC;
buff1.status = UNALLOC;
buff0.id = UNALLOC;
buff1.id = UNALLOC;
// 4-8 buffers
#if ( defined(NUM_BUFFERS_4) || (defined(NUM_BUFFERS_8)) )
buff2.status = UNALLOC;
buff3.status = UNALLOC;
buff2.id = UNALLOC;
buff3.id = UNALLOC;
#endif //8 buffers
#ifdef NUM_BUFFERS_8
buff4.status = UNALLOC;
buff5.status = UNALLOC;
buff6.status = UNALLOC;
buff7.status = UNALLOC;
buff4.id = UNALLOC;
buff5.id = UNALLOC;
buff6.id = UNALLOC;
buff7.id = UNALLOC;
#endif
//operation = RESET;
set_operation( RESET );
}
/* Desc:Embeded subtitute for malloc of a buffer object
* Host instructs this to be called so the host
* is in charge of what buffers are for what
* and how things are used. This function does
* keep track of each bank of the raw buffer.
* It will not allocate buffer space and return error
* if host is trying to allocate buffer on top of
* another buffer or bank already allocated.
* pass in pointer to buffer object to be allocated
* pass base bank number and number of banks in buffer
* This function works with various sizes of raw buffer
* as it works based on NUM_RAW_BANKS and RAW_BANK_SIZE
* Pre: static instantitions of raw_buffer raw_bank_status,
* and buff0-7 above.
* Buffer must be unallocated.
* new id cannot be 0xFF/255 "UNALLOC"
* bank allocation request can't go beyond raw ram space
* Post:section of raw buffer allocated for host use
* status of raw buffer updated to prevent future collisions
* bank status byte contains buffer's id
* buffer status updated from UNALLOC to EMPTY
* buffer size set according to allocation
* all other buffer values cleared to zero
* Rtn: SUCCESS or ERROR code if unable to allocate
*/
uint8_t allocate_buffer( buffer *buff, uint8_t new_id, uint8_t base_bank, uint8_t num_banks )
{
uint8_t i;
//check incoming args
if ( (base_bank+num_banks) > NUM_RAW_BANKS ) {
//trying to allocate SRAM past end of raw_buffer
return ERR_BUFF_ALLOC_RANGE;
}
if ( (num_banks) == 0 ) {
//trying to allocate buffer with zero banks
return ERR_BUFF_ALLOC_SIZE_ZERO;
}
//check that buffer isn't already allocated
if ( buff->status != UNALLOC) {
return ERR_BUFF_STATUS_ALREADY_ALLOC;
}
if ( buff->id != UNALLOC) {
return ERR_BUFF_ID_ALREADY_ALLOC;
}
//check that raw banks aren't allocated
for ( i=0; i<num_banks; i++) {
if ( raw_bank_status[base_bank+i] != UNALLOC ) {
return ERR_BUFF_RAW_ALREADY_ALLOC;
}
}
//seems that buffer and raw are free allocate them as requested
buff->id = new_id;
buff->status = EMPTY;
//buff->size = num_banks * RAW_BANK_SIZE; //16bit value (256 = 9bits)
buff->last_idx = (num_banks * RAW_BANK_SIZE) - 1; //give the last index of the array
//zero out other elements
buff->cur_byte = 0;
buff->reload = 0;
buff->page_num = 0;
buff->mem_type = 0;
buff->part_num = 0;
buff->multiple = 0;
buff->add_mult = 0;
buff->mapper = 0;
buff->mapvar = 0;
buff->function = 0;
//set buffer data pointer to base ram address
buff->data = &raw_buffer[base_bank*RAW_BANK_SIZE];
//set bank status to bank's id
for ( i=0; i<num_banks; i++) {
raw_bank_status[base_bank+i] = new_id;
}
return SUCCESS;
}
////used to copy contents of buffer to another sram location
//void copy_buff0_to_data( uint8_t *data, uint8_t length )
//{
// uint8_t i;
//
// for ( i=0; i<length; i++ ) {
// data[i] = buff0.data[i];
// }
//
//}
//
////used to copy data to buff0 from another location
//void copy_data_to_buff0( uint8_t *data, uint8_t length )
//{
// uint8_t i;
//
// for ( i=0; i<length; i++ ) {
// buff0.data[i] = data[i];
// }
//
//}
//used to determine how many buffers are in use at start of new operation
//assume buffers are instantiated in order starting with zero.
uint8_t num_alloc_buffers( void )
{
uint8_t rv = 0;
if ( buff0.status != UNALLOC ) rv = 1;
if ( buff1.status != UNALLOC ) rv = 2;
#if ( defined(NUM_BUFFERS_4) || (defined(NUM_BUFFERS_8)) )
if ( buff2.status != UNALLOC ) rv = 3;
if ( buff3.status != UNALLOC ) rv = 4;
#endif
#ifdef NUM_BUFFERS_8
if ( buff4.status != UNALLOC ) rv = 5;
if ( buff5.status != UNALLOC ) rv = 6;
if ( buff6.status != UNALLOC ) rv = 7;
if ( buff7.status != UNALLOC ) rv = 8;
#endif
return rv;
}
//get next buffer provide a buffer pointer and number of buffers in use
//return pointer to next buffer in sequence
buffer * get_next_buff( buffer *buff, uint8_t num )
{
//if there's 2 buffers need to toggle between 0 & 1
if ( num == 2 ) {
if ( buff == &buff0 ) return &buff1;
if ( buff == &buff1 ) return &buff0;
}
#if ( defined(NUM_BUFFERS_4) || (defined(NUM_BUFFERS_8)) )
//if there's 3-4 buffers cycle through
if ( num == 3 ) {
if ( buff == &buff0 ) return &buff1;
if ( buff == &buff1 ) return &buff2;
if ( buff == &buff2 ) return &buff0;
}
if ( num == 4 ) {
if ( buff == &buff0 ) return &buff1;
if ( buff == &buff1 ) return &buff2;
if ( buff == &buff2 ) return &buff3;
if ( buff == &buff3 ) return &buff0;
}
#endif
#ifdef NUM_BUFFERS_8
if ( num == 5 ) {
if ( buff == &buff0 ) return &buff1;
if ( buff == &buff1 ) return &buff2;
if ( buff == &buff2 ) return &buff3;
if ( buff == &buff3 ) return &buff4;
if ( buff == &buff4 ) return &buff0;
}
if ( num == 6 ) {
if ( buff == &buff0 ) return &buff1;
if ( buff == &buff1 ) return &buff2;
if ( buff == &buff2 ) return &buff3;
if ( buff == &buff3 ) return &buff4;
if ( buff == &buff4 ) return &buff5;
if ( buff == &buff5 ) return &buff0;
}
if ( num == 7 ) {
if ( buff == &buff0 ) return &buff1;
if ( buff == &buff1 ) return &buff2;
if ( buff == &buff2 ) return &buff3;
if ( buff == &buff3 ) return &buff4;
if ( buff == &buff4 ) return &buff5;
if ( buff == &buff5 ) return &buff6;
if ( buff == &buff6 ) return &buff0;
}
if ( num == 8 ) {
if ( buff == &buff0 ) return &buff1;
if ( buff == &buff1 ) return &buff2;
if ( buff == &buff2 ) return &buff3;
if ( buff == &buff3 ) return &buff4;
if ( buff == &buff4 ) return &buff5;
if ( buff == &buff5 ) return &buff6;
if ( buff == &buff6 ) return &buff7;
if ( buff == &buff7 ) return &buff0;
}
#endif
//if there's only one buffer, or if some other error, just return sent buffer ptr
//if ( num == 1 ) return buff;
return buff;
}
//check buffer status' and instruct them to
//flash/dump as needed to keep data moving
void update_buffers()
{
uint8_t result = 0;
static uint8_t num_buff;
buffer *last_buff;
//when dumping we don't actually know when the buffer has been fully
//read back through USB IN transfer. But we know when the next buffer
//is requested to read back, so we'll dump the second page into the second buffer
//after the first page has been requested for IN transfer
//need to get data dumped before in transfer..
//operations start by host resetting and initializing buffers
//this buffer manager is blind to the size of buffers and other such details
//this manager only needs to know which buffers are active
//but the host sets operation when it wants this manager to send
//little buffers out to start dumping/flashing
if ( (get_operation() == STARTDUMP) || (get_operation() == STARTFLASH ) ) {
//only want to do this once per operation at the start
//figure out how many buffers are in operation
//assume buff0 is first and follows 1, 2, etc
num_buff = num_alloc_buffers();
//now that we know how many buffers there are in use
//we always start with buff0
cur_buff = &buff0;
//now we can get_next_buff by passing cur_buff
//also need to reset buffer status' incase they're now outdated
//from previous operation
//for ( result=0; result<num_buff; result++ ) {
// cur_buff->status = EMPTY;
// cur_buff = get_next_buff( cur_buff, num_buff );
//}
//go back to buff0
//cur_buff = &buff0;
}
if (get_operation() == STARTDUMP) {
//prepare both buffers to dump
//do all the same things that would happen between buffers to start things moving
//pretend the last buffer is unloading via USB right now
//so that operation == DUMPING code gets run for the first time but appears like
//it's not the first time.
//to do this, set cur_buff to last buff and set it's status to USB_UNLOADING
for ( result=1; result<num_buff; result++ ) {
cur_buff = get_next_buff( cur_buff, num_buff );
}
cur_buff->status = USB_UNLOADING;
//that will now trigger operation == DUMPING to dump first buffer
//don't want to reenter start initialiation again
//operation = DUMPING;
set_operation( DUMPING );
}
if (get_operation() == STARTFLASH) {
//don't want to reenter start initialiation again
//operation = FLASHING;
set_operation( FLASHING );
//not much else to do, just waiting on payload OUT transfer
//current buffer prepared to be sent to usbFunctionWrite
cur_buff->status = EMPTY;
//TODO
//perhaps this is where the mapper registers should be initialized as needed
//for all buffer writes.
//but this will bloat firmware code with each mapper..
//so prob best for host to handle this with series of single byte write opcodes
}
//this will get entered on first and all successive calls
if ( get_operation() == DUMPING ) {
//buffer_payload will pass cur_buff to usb driver on next IN transfer
//on receipt of the IN transfer buffer_payload sets:
// cur_buff->status = USB_UNLOADING;
// So that's what we're waiting on before sending next buffer to dump
if ( cur_buff->status == USB_UNLOADING ) {
//move on to next buffer now that last one is at USB
//WARNING!!! this current design won't work well if there's only one buffer
//Because the buffer getting read via USB will get stopped on by next dump
//So things won't really work with only one buffer
cur_buff = get_next_buff( cur_buff, num_buff );
cur_buff->cur_byte = 0;
cur_buff->status = DUMPING;
//send buffer off to dump
result = dump_buff( cur_buff );
if (result != SUCCESS) {
cur_buff->status = result;
} else {
//increment page_num so everything is ready for next dump
//TODO make buffer_update function to handle everything
cur_buff->page_num += cur_buff->reload;
cur_buff->status = DUMPED;
}
}
}
if ( get_operation() == FLASHING ) {
//cur_buff will get sent to usbFunctionWrite on next payload OUT transfer
//All we need to do here is monitor usbFWr's status via incoming_bytes_remain
//which gets set to 254 on wr transfers once gets to zero buffer is filled
//if ( (incoming_bytes_remain == 0) && (cur_buff->status != EMPTY) ) {
// incoming_bytes_remain--; //don't want to re-enter
if ( cur_buff->status == USB_FULL) {
//buffer full, send to flash routine
last_buff = cur_buff;
//but first want to update cur_buff to next buffer so it can
//start loading on next OUT transfer
cur_buff = get_next_buff( cur_buff, num_buff );
//the other buffer must be complete if we've gotten to this point
//because this function only gets called from main
//so we can now change it from FLASHED to EMPTY
cur_buff->status = EMPTY;
last_buff->status = FLASHING;
//last_buff->cur_byte = 0;
result = flash_buff( last_buff );
if (result != SUCCESS) {
last_buff->status = result;
} else {
last_buff->status = FLASHED;
last_buff->page_num += last_buff->reload;
}
//page should be flashed to memory now
//the next buffer should be in process of getting filled
//once full we'll end up back here again
}
}
return;
}