INL-retro-progdump/host/scripts
Paul XPS e3d0ec434e Have the USB code effectively separated from the main application code!
Need to physically separate them now.  Then can focus on erasing &
flashing ourselves.

Added some speed checks to bnrom.lua script that I was testing usb code
with.  Was able to verify read/write speeds were no affected by changes
in this commit.  Did some testing against older firmware v2.2 though
there does seem to have been a slight slow down on write speeds.
Although, perhaps that's because of the nrom flash verifications that
are also included in this build (but not commited)..?
2018-11-27 23:26:26 -06:00
..
app Have the USB code effectively separated from the main application code! 2018-11-27 23:26:26 -06:00
nes Have the USB code effectively separated from the main application code! 2018-11-27 23:26:26 -06:00
snes Big update from past weeks' work. Most of the work involves converting 2018-11-19 18:00:03 -06:00
inlretro.lua Big update from past weeks' work. Most of the work involves converting 2018-11-19 18:00:03 -06:00
inlretro2.lua Eliminate some warnings in usb_operations.c, refactor logic related to option parsing, usb init, lua init in inprog.c, initial prototype of inlretro2.lua that handles options from cmd line, streamlined execution 2018-11-23 21:06:17 -06:00