[script] Fix 0xEA; Add 0xEF
- 0xEA `string_write_to_table` - Has an inline word that wasn't being captured correctly. - 0x89 `draw_string` - Figured out what some of the arguments - 0xEF `draw_string_sprites` - Similar to `draw_string` but uses sprites instead of drawing to the background. Seems to only be used in debug code to print three "A" characters in different colors.
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@ -30,7 +30,12 @@ var Instructions []*Instruction = []*Instruction{
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&Instruction{ 0x87, 0, 0, 0, false, "loop"},
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&Instruction{ 0x87, 0, 0, 0, false, "loop"},
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&Instruction{ 0x88, 0, 0, 0, false, "play_sound"},
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&Instruction{ 0x88, 0, 0, 0, false, "play_sound"},
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// ArgA: Foreground color index
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// ArgB: Background color index
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// ArgC: Ignored??
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&Instruction{ 0x89, 3, 0, 0, false, "draw_string"},
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&Instruction{ 0x89, 3, 0, 0, false, "draw_string"},
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&Instruction{ 0x8A, 0, 2, 0, false, "pop_string_to_addr"},
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&Instruction{ 0x8A, 0, 2, 0, false, "pop_string_to_addr"},
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&Instruction{ 0x8B, 1, 0, 0, false, ""},
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&Instruction{ 0x8B, 1, 0, 0, false, ""},
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&Instruction{ 0x8C, 0, 0, 1, false, "string_length"},
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&Instruction{ 0x8C, 0, 0, 1, false, "string_length"},
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@ -203,7 +208,7 @@ var Instructions []*Instruction = []*Instruction{
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&Instruction{ 0xE7, 7, 0, 0, false, "draw_metasprite"},
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&Instruction{ 0xE7, 7, 0, 0, false, "draw_metasprite"},
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&Instruction{ 0xE8, 1, 0, 0, false, "setup_tape_nmi"},
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&Instruction{ 0xE8, 1, 0, 0, false, "setup_tape_nmi"},
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&Instruction{ 0xE9, 0, 1, 0, false, "setup_loop"},
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&Instruction{ 0xE9, 0, 1, 0, false, "setup_loop"},
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&Instruction{ 0xEA, 0, 0, 0, false, "string_write_to_table"},
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&Instruction{ 0xEA, 0, 2, 0, false, "string_write_to_table"},
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// Reads and saves tiles from the PPU, then draws over them.
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// Reads and saves tiles from the PPU, then draws over them.
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// This is used to draw dialog boxes, so saving what it overwrites
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// This is used to draw dialog boxes, so saving what it overwrites
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@ -216,7 +221,15 @@ var Instructions []*Instruction = []*Instruction{
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&Instruction{ 0xED, 1, 0, 0, false, "disable_sprites"},
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&Instruction{ 0xED, 1, 0, 0, false, "disable_sprites"},
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&Instruction{ 0xEE, 1, -3, 0, false, "call_switch"},
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&Instruction{ 0xEE, 1, -3, 0, false, "call_switch"},
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&Instruction{ 0xEF, 6, 0, 0, false, ""},
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// Draw string as sprites
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// ArgA: Palette ID
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// ArgB: FG palette index
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// ArgC: BG palette index
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// ArgD: Priority (something else too?)
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// ArgE: X coord
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// ArgF: Y coord
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&Instruction{ 0xEF, 6, 0, 0, false, "draw_string_sprites"},
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&Instruction{ 0xF0, 0, 0, 0, false, "disable_sprites"},
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&Instruction{ 0xF0, 0, 0, 0, false, "disable_sprites"},
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&Instruction{ 0xF1, 4, 0, 0, false, ""},
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&Instruction{ 0xF1, 4, 0, 0, false, ""},
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