[script] Add opcodes 0x97, 0x9F, & 0xA8
0x97 load_two_screens 0x9F copy_tiles 0xA8 play_noise
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@ -54,7 +54,12 @@ var Instructions []*Instruction = []*Instruction{
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&Instruction{ 0x95, 1, 0, 0, false, "tape_nmi_shenigans_set"},
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&Instruction{ 0x95, 1, 0, 0, false, "tape_nmi_shenigans_set"},
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&Instruction{ 0x96, 0, 2, 0, true, "set_word_4E"},
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&Instruction{ 0x96, 0, 2, 0, true, "set_word_4E"},
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&Instruction{ 0x97, 2, 0, 0, false, ""},
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// Seen loading two screens that are scrolled across
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// horizontally and vertically.
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// ArgB seems to control horizontal vs vertical, but only #%0000_0010?
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&Instruction{ 0x97, 2, 0, 0, false, "load_two_screens"},
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&Instruction{ 0x98, 1, 0, 0, false, ""},
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&Instruction{ 0x98, 1, 0, 0, false, ""},
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&Instruction{ 0x99, 1, 0, 0, false, "enable_audio"},
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&Instruction{ 0x99, 1, 0, 0, false, "enable_audio"},
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&Instruction{ 0x9A, 0, 0, 0, false, "disable_audio"},
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&Instruction{ 0x9A, 0, 0, 0, false, "disable_audio"},
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@ -68,7 +73,16 @@ var Instructions []*Instruction = []*Instruction{
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// loaded from the tape.
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// loaded from the tape.
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&Instruction{ 0x9E, 2, 0, 0, false, "draw_and_show_screen"},
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&Instruction{ 0x9E, 2, 0, 0, false, "draw_and_show_screen"},
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&Instruction{ 0x9F, 6, 0, 0, false, ""},
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// Source box top left
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// ArgA: Column
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// ArgB: Row
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// Source box bottom Right
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// ArgC: Column
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// ArgD: Row
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// Destination top left
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// ArgE: Column
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// ArgF: row
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&Instruction{ 0x9F, 6, 0, 0, false, "copy_tiles"},
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&Instruction{ 0xA0, 2, 0, 1, false, ""},
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&Instruction{ 0xA0, 2, 0, 1, false, ""},
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@ -106,7 +120,12 @@ var Instructions []*Instruction = []*Instruction{
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// Addresses in $6000-$7FFF use $470B as the bank ID
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// Addresses in $6000-$7FFF use $470B as the bank ID
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&Instruction{ 0xA7, 0, 0, 0, false, "call_asm"},
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&Instruction{ 0xA7, 0, 0, 0, false, "call_asm"},
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&Instruction{ 0xA8, 5, 0, 0, false, ""},
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// ArgA: Envelope Loop
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// ArgB: Constant Volume
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// ArgC: Volume/Envelope
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// ArgD: Noise Period
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// ArgE: Length Counter
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&Instruction{ 0xA8, 5, 0, 0, false, "play_noise"},
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// Used when redrawing a portion of the screen after drawing a box or
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// Used when redrawing a portion of the screen after drawing a box or
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// some other image on top of the background.
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// some other image on top of the background.
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