[script] Add 0x99, 0x9A, 0xA9, & 0xB2 op codes

0x99 enable_audio
0x9A disable_audio
0xA9 restore_tiles
0xB2 read_mic
This commit is contained in:
Zorchenhimer 2025-11-08 00:03:33 -05:00
parent 83e4fd9e9e
commit e915a88cbf
Signed by: Zorchenhimer
GPG Key ID: 70A1AB767AAB9C20
1 changed files with 11 additions and 5 deletions

View File

@ -56,8 +56,8 @@ var Instructions []*Instruction = []*Instruction{
&Instruction{ 0x96, 0, 2, 0, true, "set_word_4E"}, &Instruction{ 0x96, 0, 2, 0, true, "set_word_4E"},
&Instruction{ 0x97, 2, 0, 0, false, ""}, &Instruction{ 0x97, 2, 0, 0, false, ""},
&Instruction{ 0x98, 1, 0, 0, false, ""}, &Instruction{ 0x98, 1, 0, 0, false, ""},
&Instruction{ 0x99, 1, 0, 0, false, ""}, &Instruction{ 0x99, 1, 0, 0, false, "enable_audio"},
&Instruction{ 0x9A, 0, 0, 0, false, ""}, &Instruction{ 0x9A, 0, 0, 0, false, "disable_audio"},
&Instruction{ 0x9B, 0, 0, 0, false, "halt"}, &Instruction{ 0x9B, 0, 0, 0, false, "halt"},
&Instruction{ 0x9C, 0, 0, 0, false, "toggle_44FE"}, &Instruction{ 0x9C, 0, 0, 0, false, "toggle_44FE"},
@ -107,7 +107,10 @@ var Instructions []*Instruction = []*Instruction{
&Instruction{ 0xA7, 0, 0, 0, false, "call_asm"}, &Instruction{ 0xA7, 0, 0, 0, false, "call_asm"},
&Instruction{ 0xA8, 5, 0, 0, false, ""}, &Instruction{ 0xA8, 5, 0, 0, false, ""},
&Instruction{ 0xA9, 1, 0, 0, false, ""},
// Used when redrawing a portion of the screen after drawing a box or
// some other image on top of the background.
&Instruction{ 0xA9, 1, 0, 0, false, "restore_tiles"},
&Instruction{ 0xAA, 1, 0, 0, false, "long_jump"}, &Instruction{ 0xAA, 1, 0, 0, false, "long_jump"},
&Instruction{ 0xAB, 1, 0, 0, false, "long_call"}, &Instruction{ 0xAB, 1, 0, 0, false, "long_call"},
&Instruction{ 0xAC, 0, 0, 0, false, "long_return"}, &Instruction{ 0xAC, 0, 0, 0, false, "long_return"},
@ -117,7 +120,10 @@ var Instructions []*Instruction = []*Instruction{
&Instruction{ 0xB0, 1, 0, 16, false, "arg_a_to_string"}, &Instruction{ 0xB0, 1, 0, 16, false, "arg_a_to_string"},
&Instruction{ 0xB1, 1, 0, 16, false, "to_hex_string"}, &Instruction{ 0xB1, 1, 0, 16, false, "to_hex_string"},
&Instruction{ 0xB2, 0, 0, 1, false, ""},
// Reads the mic bit on $4016 and puts it on the stack
&Instruction{ 0xB2, 0, 0, 1, false, "read_mic"},
&Instruction{ 0xB3, 7, 0, 0, false, ""}, // possible 16-bit inline? &Instruction{ 0xB3, 7, 0, 0, false, ""}, // possible 16-bit inline?
// If ($471A) is > #$60, copy to ($4E). Setup for some other bullshit? // If ($471A) is > #$60, copy to ($4E). Setup for some other bullshit?
@ -198,7 +204,7 @@ var Instructions []*Instruction = []*Instruction{
&Instruction{ 0xDA, 1, 0, 16, false, "to_int_string"}, &Instruction{ 0xDA, 1, 0, 16, false, "to_int_string"},
&Instruction{ 0xDB, 3, 0, 0, false, ""}, &Instruction{ 0xDB, 3, 0, 0, false, ""},
&Instruction{ 0xDC, 5, 0, 0, false, ""}, &Instruction{ 0xDC, 5, 0, 0, false, ""}, // fucks with attribute data
// ArgA, ArgB: X,Y of corner A // ArgA, ArgB: X,Y of corner A
// ArgC, ArgD: X,Y of corner B // ArgC, ArgD: X,Y of corner B