cartridge reading!
have some cleanup to do:
clean up sega dumping so don't need a page0/1
implement sega single reads
Add GBA to some of the common opcodes
dumping Don't think need addrH |= of mapper, but maybe this is key to
cleaning up first note..
gba, sega, n64 has extra NOPs, remove and test.
create pinport renames for sega pins, move mask defines to pinport.h
clean up comments for genesis page reads..
haven't done anything with save ram/flash yet, but should be able to
dump rom for any/all GBA carts now! Tested with 8Mbyte Metroid Fusion.
Took ~75sec at 107KBps
this is the verion getting flashed on all v2.0N NESmaker kits
v2.3.0 worked for basic functions, but was never shipped
Majority of effort revolved around testing mapper30 boards with the
smaller v2.0N INLretro with the NES connector alone for NESmaker kits.
added linear feedback shift register for test stream data generated
locally on the device. I'm not 100% sure if this is any faster than
pushing the actual data via USB though.. :/ It's plenty fast on the
stm32 nearly instantaneous for 32KByte. But the AVR takes a couple
sec..
Created "stuff" dictionary for things like that were I just want to add
small things and don't want to bother with a whole new dictionary.
Added file verification to the host with files.lua
Have some nes flash algos return post-written data so calling function
can decide if want to retry, fail, etc.
Changed host dictionary calls to assert instead of error because it
really shouldn't continue. I didn't see an error when sending opcode to
wrong dict and caused head banging..
fwupdate permits bytes to be skipped, or force the update. Found that
the fwupdater got assigned different addresses of ram depending on what
all other ram gets allocated to the main application
Some clean up of inlretro.lua
TODO:
host learn and keep track of the connected device.
Needed for ciccom right now, or knowing whether ciccom connection
is even present..
In the end maybe ciccom is better placed in firmware, but for small
transfers of only a few bytes it kinda makes sense to keep on the host.
Pinport gets quite messy with these made up pin names when really all I
want to do is toggle a specific pin on the NES connector. So maybe some
double mappings would actually be okay, need to rethink that..
create different flash modes that either keep going, retry, or error
depending on the goal of the flash operation. Fanout the return value
from flash algos to all of them.
have fwupdate assigned a specific area of ram so the ram pointer doesn't
change between builds. Okay to ignore for now.
Realized can have STM32F070C6 devices execute bootloader by erasing all
the flash or perhaps even just the first word of flash according at
AN2606. This wouldn't work for RB devices though. This could be done
through the bootloader dict
Change process() interface, standardize for all NES use cases. Add more CLI functionality and remove hardcoded ROM sizes.
See merge request InfiniteNesLives/INL-retro-progdump!11
Had to fix io_reset, was trying to modify GB POWER pin before turning on
GPIO blocks..
Will be putting nightly builds for "INL6" pcb v2.0 in the build_stm
folder. This is the primary device most people have. Not going to
bother versioning it. But it can easily be flashed onto devices running
v2.3 firmware which includes the fwupdater now. There is a call
commented out in inlretro.lua which performs the firmware update to the
nightly build:
fwupdate.update_firmware("../firmware/build_stm/inlretro_stm.bin")
the binary isn't versioned so there will be a warning, when flashing
over the top of it but it can be ignored.
Only really created the gameboy page dump function so far. Next need to
implement the read/write functions so we can start interfacing with MBC
gameboy mappers.