Commit Graph

4 Commits

Author SHA1 Message Date
Paul Desktop ASUS-C7H cc4aa6c67c -------------------------------------------
Firmware application version #3 release
-------------------------------------------

N64 updates:
Some extra timing delays were necessary for consistent dumping.
Includes fixes for N64 dumping that proved working for me on 10+ carts I
dumped successfully.  There is now a .csv in docs folder with cart size
in bytes, divide that number by 131,072 to get size in mbits for -z
flag.  Includes CRC32 checksum that can be verified using HxD hex
editor.  N64 file output is big-endian so it reads as it should in hex
editor which is .z64 file format.  lua script updated to print out the
game name from the in rom header.

NES updates:
flashing support for quite a few different mappers including GTROM,
MMC2, MMC4, action53, easyNSF, and other tweaks to rd/wr timings.

FIRMWARE UPDATES:
inlretro2.lua script now tries to poll the firmware "application
version" and suggest updating your firmware if you're not running the
version in this release.  You can always update your firmware using the
bootloader method in the readme.  But there is an easier method if you
have an stm32 based device (translated: you purchased your device in
2018 or later). AND you're already running firmware version v2.3.x

simply run the new scripts which were added in this commit:

	PCB version 2.0 or 2.1 (large square PCB with option for 6 connectors)
	>inlretro.exe -s scripts\inlretro_inl6fwupdate.lua

	PCB version 2.0N (smaller PCB with NES connector only:
	>inlretro.exe -s scripts\inlretro_inlNESfwupdate.lua

Now that it's easier for the host software to detect the firmware
application version can work towards having the scripts automatically
update the device firmware for you..  But still need to implement this..
2019-08-16 10:27:19 -05:00
beyondcoast 26f403d9f6 Change interface to process() for all NES mappers to make higher level scripts more flexible in using them, eliminate hardcoded prg,chr,ram sizes. Add CLI options to drive all this functionality directly. Note: Option letters are chosen somewhat arbitarily, next change will be to use argp so more descriptive flag names can be used ex: --nes_prg_rom_size_kb=16 in addition to single character shortnames. This will be important as console support expands. 2018-12-02 13:06:22 -06:00
Paul XPS 86e8d3d215 Big old first major commit since publicly releasing..
I made a commit earlier this week but messed things up by not pulling
from the master and things weren't updated...  Here's the notes from
that commit:

 Author: Paul XPS <paul@infiniteneslives.com>
 Date:   Tue Nov 6 22:45:52 2018 -0600

 Large commit biggest feature add is NES MMC3 support including Save RAM
 (aka WRAM/PRGRAM) support including dumping and writing save files.

 The MMC3 script & method of dumping/flashing is the most forward
 thinking script/firmware so far.  Finally starting to form a clear
 vision of how I want to handle flashing/dumping variations with mappers.
 Biggest thing is having the host handle the mapper init & banking
 control.  In the view of the firmware, it's only responsible for knowing
 how to flash a bank.  And dumping is even more generic with the host
 just telling what address range to read.  Things will get more complex
 with support of mappers with bus conflicts.  But ready to start
 converting these old hacked methods to be more like the MMC3 means.

 Have some early support for dumping gameboy using the snes script as the
 pinouts are nearly identical.  Along with testing of toggling between 3v
 GBA and 5v DMG.

 Have some early support for INLretro NES only version which uses a
 smaller mcu because it doesn't need to support large 16bit carts.  Still
 have to get this completed.

 Added support for CNROM, but I'm not sure if it's actually working.  Going
 to restart with NROM and start updating the currently supported
 mappers to be more like MMC3.

But this also includes some new updates from the second half of the week:

Started updating existing NES scripts to use new MMC3 methodology.  Got
NROM, CNROM, BNROM, & Color Dreams working.  On the host side only
needed to add nes.c functions for specific flash algos.  Able to delete
significant amounts of mapper specific code from flash.c

Got some basic SNES script support with new methodology for Catskull
elect 5v PLCC SNES LoROM board.  And INL SNES HI/LO-ROM 3v board as
well.  These don't yet use buffer writes, just single byte writes.

Also having issues with Mirroring test/sensing again.  Driving me crazy,
but don't really care about it at the moment and not sure what's wrong..
So just committing that broken for now.  Looking to remove this
functionality from the firmware side as the host should be controlling
most of this.

Looking to add SNES RAM & buffered writes.  Also need to test some of
the HIROM code as I just added it in there while I did the LOROM stuff..
2018-11-09 21:52:33 -06:00
Paul Black ASUS win7 9c57f1bdb3 Massively overdue commit of several months worth of random work.
Mostly adding support for mappers as I needed it for my own hardware
builds:
-MMC1
-mapper 30
-easy NSF (still need to update for mapper verilog fix)
-action53 (still need to update for mapper verilog fix)
-dual port board flashing
-colordreams, not sure if I actually got this working
-color ninja, just a special CPLD version of colordreams for ninja boards

Just started working on SNES code.  slowly getting things up and working
outside of main inlretro.lua script similar to how NES has been handling
everything with it's own script.  Able to flash v3 boards fine.  v1 boards
flash without errors, but still having some mapping problems where it
verifies but won't boot.  v2 prototype flashes most bytes but not all,
seems v2 boards are much slower to output valid data..  But that may just
be the manufacturer ID codes..?

TODO next:
-bootloader dictionary that jumps to bootloader so don't have to manually
close jumper on the board.
-turn on the watchdog timer for stm32
-create some sort of host timeout so reset button on programmer isn't as
useful
-allow firmware programing algos to be uploaded and executed from SRAM for
faster code that also doesn't require specific firmware builds to support
new mapers.
-Finish JTAG to simplify programing NES & SNES CPLDs
-Sort out swim issue with stm8s001 CICs
-add SWIM support for avr
2018-07-08 20:23:44 -05:00