Various changes to STM8 SWIM code to make more versatile allowing SWIM
pin to be located effectively on any STM32 GPIO pin. Still haven't
touched an AVR implementation, but made place holders so it can compile
for AVR at least. These SWIM changes aren't heavily tested, mostly just
made sure could flash SOIC-8 STM8 CIC via CIC CLK.
Beginings of JTAG code to configure CPLDs. Currently only tested state
change and scan out reading MachXO-256, 4032/64v, & XC9572/36XL CPLDs
Tested and working on inlretro6 v1.0p, stm adapter, & avr kazzos.
Older devices with flipflops will apply 5v signals to JTAG pins but time
is mostly minimized by keeping signals defaulted low unless actively
changing states or scanning data.
Still need to verify scan in working, probably move TDI/TDO long strings
to buffers instead of 32byte PBJE data array. Also need smarter PBJE
host code to keep track of current state and come up with PBJE register
values without hard coding them..
But things are working fairly well so far with SWIM & JTAG
implementations. Had some issues where I thought jtag pin toggling was
getting optimized out, but I must have simply had the logic analyzer
speed set too low and was missing pin changes that can be as quick as
40nsec with space optimized code. Current inl6 code is ~4400Bytes,
without optimization it's nearly 50% larger at ~6550Bytes..!
Optimizations seem fine in testing and with logic analyzer running at
50Mhz which is good because the GPIO registers are set as volatile so
they better not be getting optimized away!
-Updated STM devices to always run @ 48MHz
Doesn't seem to cause any problems with SNES flashing couple thousand SF2
boards have been flashed with this build without issues
-Added note to usb_operations.c as manf/prod ID can't be read if drivers
aren't installed. Caused issues for Todd as he hadn't installed drivers
for new hardware.
-STM swim operations are working pretty well for SNES v2 and v3 boards
Haven't even touched SWIM on AVR core yet...
SWIM is pretty pin independent but only implemented on EXP0 so far
Reads "ROTF" aren't bullet proof but they're pretty good. Biggest
room for improvement aside from adding a legit pullup would be to have
an interrupt trigger the device header bit falling edge instead of the
current polling method which has decent amount of jitter.
Implementing interrupts would also probably allow for more easily
supporing reads longer than a single byte...
Only reads one byte, but good enough.. to get things done.
Code should actually work for low and high speed, but have only tested
high speed on writes so far.
Having issue where reads can fail at times. Esp with long strings of
'0'.. Perhaps operating at high speed would improve matters..
Although I'm also realizing maybe I'm not waiting for the device to reset
and reload HSI trim factory value, need to check that..
The new assembly file/function does everything needed so can start cutting
out inline assembly from swim_out function.
Swim code needs to run at 48Mhz. Realizing this is pretty vital to having
enough time to handle high speed. And timing of artificial pull-up
requires high trimmability..
Able to enter active mode and Write on the fly.
Simple test to toggle LED on STM8 GPIO works!
Still quite far from ideal setup. Some things needed:
-defines for ACK/NAK/NO_RESP in dictionary to report inteligbly to lua
-move test SWIM code into separate lua script
-define STM8-CIC registers for easier calling from lua
-entering active mode is too board dependent, need to use swim_base
-Need to make better use of device timers for entering active mode
-arm assembly is quite a mess, unaware of calling convention when writting
-stopping more than just r0-4, r5+ need to be restored if used
-thinking I'd like a full out assmebly file that gets compiled separately
-nothing is done to support SWIM with AVR
-hacking lack of powerful enough pullup on SWIM pin
not much that can be done to get around this...
don't want to add resistors to programmer for every pin I 'might' use
don't want to add resistors to each board that's made
-seems to work well enough, but reads will prob prove challenging
-currently only running at slow speed with ton of NOPs
AVR not yet working, performing low level SWIM operations will require
decent amount of core specific code due to differences in pin driver
styles, timers, cycles per instruction, etc. The fact that SWIM pin
changes based on the board ADDR0, DATA0, EXP0, etc multiplies this low
level code... Thinking about executing SWIM low level drivers from SRAM.
Initialization could include loading these routines to SRAM.
For now just focusing on supporting SWIM on STM cores for SNES boards.