Have separate lua modules now in scripts/app folder
Dictionary calls are now their own lua module
firmware now capable of calling multiple different dictionaries
have firmware & lua io and nes dictionaries, able to detect
NES and famicom carts. Created expansion port abstraction so most kazzo
versions behave identically.
Created separate make file for stm adapter and inl6
added PURPLE_KAZZO and GREEN_KAZZO defines back in. They work well enough
for sensing NES vs famicom carts so far. GREEN_KAZZO requires
PURPLE_KAZZO to also be defined. GREEN_KAZZO is also only compatible with
AVR_CORE due to software_AHL/AXL functions specifically written for AVR.
I think things will work if a STM_ADAPTER is placed on a PURPLE_KAZZO and
both those defines are made as only real difference is software tying of
AXL and X_OE. But haven't tested this aside from ensuring it compiles.
Have correction to pinport_al.h that will commit immediately after this.
packet arrives. Had issue with return data on STM32 not being properly
aligned when the rv array was only 8bit. So defining it as a 16bit array
and then pointing a 8bit pointer to it seems to be an easy fix for now.
Ready to start working on pinport dictionary. Need to get lua code
working on a lower level handling the dictionary calls. Need it do do
things like fill out the wLength and everything for me so one doesn't have
to remember every detail about an opcode/dictionary before calling it.
Realizing code was heavily segmented based on how big/many operands there
were and how big the return data was. This is hard to maintain, need lua
to resolve this issue, and make everything easier to script. Thinking
opcode/dictionary calls need to be more like a function call. Passing in
necessary args only, and returning data instead of succeed/fail.
underlying hardware/mcu. Created avr_gpio.h to define AVR pin registers
in a struct fashion similar to what's common with ARM code. Doing that
makes things much easier to abstract in pin macro 'functions'.
Added define to Makefiles that flags pinport_al.h which board is targetted
for build.
Tested and able to turn on/off and pull-up LED on all 3 builds.
Two different Makefiles, specify which with -f file flag:
make -f Make_avr clean program
make -f Make_stm clean program
made release dir to put released .hex firmware files
Need to make separate avr build folder
Need to make one master Makefile that calls one of the other makefiles as
instructed.
Currently device is recognized by PC but does nothing else other than
being recognized by app during connection process:
arm-none-eabi-size -t build_stm/inlretro_stm.elf
text data bss dec hex filename
1332 0 20 1352 548 build_stm/inlretro_stm.elf
1332 0 20 1352 548 (TOTALS)
avr-size avr_kazzo.elf
text data bss dec hex filename
1496 2 43 1541 605 avr_kazzo.elf
enumeration with host, no vendor/class requests handled.
move avr builds into avr_release dir
move original source files into source/old for future reference.
avr-size avr_kazzo.elf
text data bss dec hex filename
1496 2 43 1541 605 avr_kazzo.elf
Trying to prevent transfer from exceeding buffer size.
Also verifying buffer's status is properly set to enforce upholding of the status.
Giving usbFunctionWrite a means to communicate it's error/success back to host with USB 'dictionary'.
moved all buffer operations out of usb.c with new bridge function between
the two files. Lots of pointing going on and lessons learned..
Thankfully everything seems to be working if you actually call the
functions as I designed them.. Gotta love trouble shooting bugs that
don't exist.. Helped updating allocate output to get returned as error
back to the host.
Moved typedef structs to firmware type.h file as seemed to cause
compilation issues being contained in the files .h file when other .c
files needed those types.
Fixed casting warnings with usbMsgPtr ended up looking at usbdrv.c figured
out how close I got, just shouldn't have been putting the * in there..
complete. should be able to allocate buffers from host, but haven't got
to testing it yet. Compiling on firmware though..
Currently have 256 bytes of raw_buffer, and 8 buffer objects/structs
each with ~16 bytes per object. So could trim things down, but still have
decent amount of SRAM left. Could have another 256 byte buffer at this
rate.. but might not leave enough SRAM for temporary routines.
Possible that raw buffer space could be dynamically allocated
as either buffer space or temporary routine space...
AVR Memory Usage
----------------
Device: atmega164a
Program: 4094 bytes (25.0% Full)
(.text + .data + .bootloader)
Data: 573 bytes (56.0% Full)
(.data + .bss + .noinit)
logic 1 if relying on it. Seems to work fine on NES discrete and
INLXO-ROM boards where planning to utilize it. SNES can't pull up due to
pulldown and original famicom cart can't either perhaps because of
EXP6 EXP FF output being too much of a load..?
Able to read PRG-ROM flash chip's manf and device ID from commandline.
New dictionaries io and nes along with firmware files to support.
now have io_reset, nes_init, and snes_init io.c functions
nes.c functions including discrete_exp0_prgrom_wr and emulate_nes_cpu_rd.
New dictionary.c/.h for host to make dictionary calls easier including
setting proper return data lengths based on opcode.
adding nop command to pinport.h
AVR Memory Usage
----------------
Device: atmega164a
Program: 2960 bytes (18.1% Full)
(.text + .data + .bootloader)
Data: 53 bytes (5.2% Full)
(.data + .bss + .noinit)
rearranged some of the .h files, created dictionary file to list all dictionaries of opcodes.
moved error codes to shared file so host can interpret firmware error codes.
created firmware usb.c/h to handle usb operations (didn't move as git seems to think..)
cleaned up fw main function and file.
host usb_operations, created USBrequest struct type to more easily handle all transfer info.
Currently able to send pinport commands and read back return values from retro prog.
Just need to start writting functions to send opcodes and start actually preforming some cartridge operations.