Commit Graph

18 Commits

Author SHA1 Message Date
Paul Win10 shuttle PC 0884d6608d Support for GTROM mapper 111. Both INLretro6 firmware and AVR firmware
included.  Not making an offical firmware release, will have to upload to
INLretro6 with fwupdate call.

The colordream firmware updates are also included.  But not the host
scripts, need to clean them up a bit.
2019-02-16 10:04:11 -06:00
Paul XPS c1b35baf06 Big ol' commit with addition of support for GBA, Genesis, & N64
cartridge reading!

have some cleanup to do:
clean up sega dumping so don't need a page0/1
implement sega single reads

Add GBA to some of the common opcodes

dumping Don't think need addrH |= of mapper, but maybe this is key to
cleaning up first note..

gba, sega, n64 has extra NOPs, remove and test.

create pinport renames for sega pins, move mask defines to pinport.h

clean up comments for genesis page reads..
2018-12-08 16:01:59 -06:00
Paul XPS fa71e2ef2a GBA cart dumping supported!
haven't done anything with save ram/flash yet, but should be able to
dump rom for any/all GBA carts now!  Tested with 8Mbyte Metroid Fusion.
Took ~75sec at 107KBps
2018-12-06 20:12:21 -06:00
Paul XPS e4debe5a13 Big update for firmware version v2.3.1
this is the verion getting flashed on all v2.0N NESmaker kits
v2.3.0 worked for basic functions, but was never shipped

Majority of effort revolved around testing mapper30 boards with the
smaller v2.0N INLretro with the NES connector alone for NESmaker kits.

added linear feedback shift register for test stream data generated
locally on the device.  I'm not 100% sure if this is any faster than
pushing the actual data via USB though.. :/  It's plenty fast on the
stm32 nearly instantaneous for 32KByte.  But the AVR takes a couple
sec..

Created "stuff" dictionary for things like that were I just want to add
small things and don't want to bother with a whole new dictionary.

Added file verification to the host with files.lua

Have some nes flash algos return post-written data so calling function
can decide if want to retry, fail, etc.

Changed host dictionary calls to assert instead of error because it
really shouldn't continue.  I didn't see an error when sending opcode to
wrong dict and caused head banging..

fwupdate permits bytes to be skipped, or force the update.  Found that
the fwupdater got assigned different addresses of ram depending on what
all other ram gets allocated to the main application

Some clean up of inlretro.lua

TODO:
host learn and keep track of the connected device.
Needed for ciccom right now, or knowing whether ciccom connection
is even present..
In the end maybe ciccom is better placed in firmware, but for small
transfers of only a few bytes it kinda makes sense to keep on the host.
Pinport gets quite messy with these made up pin names when really all I
want to do is toggle a specific pin on the NES connector.  So maybe some
double mappings would actually be okay, need to rethink that..

create different flash modes that either keep going, retry, or error
depending on the goal of the flash operation.  Fanout the return value
from flash algos to all of them.

have fwupdate assigned a specific area of ram so the ram pointer doesn't
change between builds.  Okay to ignore for now.

Realized can have STM32F070C6 devices execute bootloader by erasing all
the flash or perhaps even just the first word of flash according at
AN2606.  This wouldn't work for RB devices though.  This could be done
through the bootloader dict
2018-12-06 01:07:13 -06:00
Paul XPS 8d6707ef9f fixing EXP definitions for STM_NES so it'll actually build for previous
commit..
2018-11-25 22:30:04 -06:00
Paul XPS 2013efe253 Most things working on STM_NES now with more complete pinport_al.h
definitions.  Still work left on the expansion port though..
Created *_CONN definitions so code doesn't get included for connectors
that aren't present.
Added a NES CPU write that doesn't toggle M2 but not sure if this will
really be needed for MMC2 or not..
2018-11-25 22:17:36 -06:00
Paul XPS 86e8d3d215 Big old first major commit since publicly releasing..
I made a commit earlier this week but messed things up by not pulling
from the master and things weren't updated...  Here's the notes from
that commit:

 Author: Paul XPS <paul@infiniteneslives.com>
 Date:   Tue Nov 6 22:45:52 2018 -0600

 Large commit biggest feature add is NES MMC3 support including Save RAM
 (aka WRAM/PRGRAM) support including dumping and writing save files.

 The MMC3 script & method of dumping/flashing is the most forward
 thinking script/firmware so far.  Finally starting to form a clear
 vision of how I want to handle flashing/dumping variations with mappers.
 Biggest thing is having the host handle the mapper init & banking
 control.  In the view of the firmware, it's only responsible for knowing
 how to flash a bank.  And dumping is even more generic with the host
 just telling what address range to read.  Things will get more complex
 with support of mappers with bus conflicts.  But ready to start
 converting these old hacked methods to be more like the MMC3 means.

 Have some early support for dumping gameboy using the snes script as the
 pinouts are nearly identical.  Along with testing of toggling between 3v
 GBA and 5v DMG.

 Have some early support for INLretro NES only version which uses a
 smaller mcu because it doesn't need to support large 16bit carts.  Still
 have to get this completed.

 Added support for CNROM, but I'm not sure if it's actually working.  Going
 to restart with NROM and start updating the currently supported
 mappers to be more like MMC3.

But this also includes some new updates from the second half of the week:

Started updating existing NES scripts to use new MMC3 methodology.  Got
NROM, CNROM, BNROM, & Color Dreams working.  On the host side only
needed to add nes.c functions for specific flash algos.  Able to delete
significant amounts of mapper specific code from flash.c

Got some basic SNES script support with new methodology for Catskull
elect 5v PLCC SNES LoROM board.  And INL SNES HI/LO-ROM 3v board as
well.  These don't yet use buffer writes, just single byte writes.

Also having issues with Mirroring test/sensing again.  Driving me crazy,
but don't really care about it at the moment and not sure what's wrong..
So just committing that broken for now.  Looking to remove this
functionality from the firmware side as the host should be controlling
most of this.

Looking to add SNES RAM & buffered writes.  Also need to test some of
the HIROM code as I just added it in there while I did the LOROM stuff..
2018-11-09 21:52:33 -06:00
Paul Black ASUS win7 9c57f1bdb3 Massively overdue commit of several months worth of random work.
Mostly adding support for mappers as I needed it for my own hardware
builds:
-MMC1
-mapper 30
-easy NSF (still need to update for mapper verilog fix)
-action53 (still need to update for mapper verilog fix)
-dual port board flashing
-colordreams, not sure if I actually got this working
-color ninja, just a special CPLD version of colordreams for ninja boards

Just started working on SNES code.  slowly getting things up and working
outside of main inlretro.lua script similar to how NES has been handling
everything with it's own script.  Able to flash v3 boards fine.  v1 boards
flash without errors, but still having some mapping problems where it
verifies but won't boot.  v2 prototype flashes most bytes but not all,
seems v2 boards are much slower to output valid data..  But that may just
be the manufacturer ID codes..?

TODO next:
-bootloader dictionary that jumps to bootloader so don't have to manually
close jumper on the board.
-turn on the watchdog timer for stm32
-create some sort of host timeout so reset button on programmer isn't as
useful
-allow firmware programing algos to be uploaded and executed from SRAM for
faster code that also doesn't require specific firmware builds to support
new mapers.
-Finish JTAG to simplify programing NES & SNES CPLDs
-Sort out swim issue with stm8s001 CICs
-add SWIM support for avr
2018-07-08 20:23:44 -05:00
Paul blue asus 3c359ac5ca Double and long overdue commit..
Various changes to STM8 SWIM code to make more versatile allowing SWIM
pin to be located effectively on any STM32 GPIO pin.  Still haven't
touched an AVR implementation, but made place holders so it can compile
for AVR at least.  These SWIM changes aren't heavily tested, mostly just
made sure could flash SOIC-8 STM8 CIC via CIC CLK.

Beginings of JTAG code to configure CPLDs.  Currently only tested state
change and scan out reading MachXO-256, 4032/64v, & XC9572/36XL CPLDs
Tested and working on inlretro6 v1.0p, stm adapter, & avr kazzos.
Older devices with flipflops will apply 5v signals to JTAG pins but time
is mostly minimized by keeping signals defaulted low unless actively
changing states or scanning data.

Still need to verify scan in working, probably move TDI/TDO long strings
to buffers instead of 32byte PBJE data array.  Also need smarter PBJE
host code to keep track of current state and come up with PBJE register
values without hard coding them..

But things are working fairly well so far with SWIM & JTAG
implementations.  Had some issues where I thought jtag pin toggling was
getting optimized out, but I must have simply had the logic analyzer
speed set too low and was missing pin changes that can be as quick as
40nsec with space optimized code.  Current inl6 code is ~4400Bytes,
without optimization it's nearly 50% larger at ~6550Bytes..!
Optimizations seem fine in testing and with logic analyzer running at
50Mhz which is good because the GPIO registers are set as volatile so
they better not be getting optimized away!
2018-01-01 23:32:09 -06:00
Paul Molloy 6eb0570335 Have stm devices activating SWIM on SNES STM8 CIC.
AVR not yet working, performing low level SWIM operations will require
decent amount of core specific code due to differences in pin driver
styles, timers, cycles per instruction, etc.  The fact that SWIM pin
changes based on the board ADDR0, DATA0, EXP0, etc multiplies this low
level code...  Thinking about executing SWIM low level drivers from SRAM.
Initialization could include loading these routines to SRAM.
For now just focusing on supporting SWIM on STM cores for SNES boards.
2017-09-02 12:38:56 -05:00
Paul Molloy 5ceb148c85 Have SNES flashing and dumping working for all 3 kazzos on SNES v3.0p
prototype which has STM8 CIC driving flash /OE with inversion of SYS /RST.
STM8 CIC is running at 16Mhz, and doesn't actually function as CIC.  Still
need to come up with special way to signal to CIC that it's plugged into a
programmer and not a console.

Things aren't as fast as they could be, but they're good for now and
proved working on all kazzo versions.  Expecting decent speedup could be
aquired by optimizing the flash routine, not changing address unless
needed, or only changing low byte of address, etc.  Could also let the
host put the flash chip in unlock bypass mode and keep it there until done
with flashing.

Current speeds:
INL6: 42.2 KBps flashing, 92KBps dumping
stm adapter: 25.3 KBps flashing, 96KBps dumping
AVR kazzo: 18.0KBps flashing, 14.3KBps dumping

Was able to get the inl6 up to 59KBps flashing.  Which was 35sec total
flash time for 16mbit chip which has typical flash time of 22s plus
overhead.  This got slowed down when supporting stm adapter as checks for
buffer status were required from what I recall.  Also fixing flash polling
routine AVR found slowed things down.

Was able to get 140KBps dump time on inl6 with 16mbit SNES flash.  This
was slowed when supporting stm adapter which brought out issue with stm32
usb driver.  Locks up the device if the buffer isn't fully dumped prior to
calling.  Need to get driver to support sending NAKs until data is dumped.
Current fix for checking buffer status slows things down for all devices.

AVR brought out issue with SNES v3 design where we can't rely on flash
poll data to toggle between reads as /OE and /CE are stuck low.  Have to
toggle /RESET slowly to toggle /OE and ensure we don't move on to next
byte until previous is fully flashed.

STM32 found initial issue where /WR should be set low first to set
direction of data level shifter, then set /ROMSEL low to enable level
shifter output.  Not doing this caused bus conflicts between the two
causing flakey writes where not all bits were getting cleared.

lua scripts currently force SNES, need to add smart check that identifies
SNES flash board if vector data is 0xFFFF.  Also funky order where it
always erases after flashing as this was more convient for testing.

While this commit is far from ideal, it's stable and I've done my best to
not commit junk that will cause problems later.  Just make sure to always
verify dumping algo before assuming something is wrong with writes!
2017-08-24 13:41:08 -05:00
Paul Molloy 4b3c822a24 Have basic SNES cart detection and dumping working. Dumping mario paint
works on both inl6 and original kazzo just fine.  Dumping v3 prototype has
a few byte corruptions on inl6, but is fine on original kazzo.  The same
bytes often fail, but not consistently.  Tinkered with adding delay, but
that didn't help.  Also have issue with adapter not dumping properly.
Prob bug with HIGH ADDR on that board need to sort out still.  Going to
focus on erasing and dumping next then come back to some of these issues.
2017-08-21 12:30:39 -05:00
Paul Molloy 7e8ad86d3a Big update, have PRG-ROM dumping on NROM working for all devices!
tested and verified on purple, green, and yellow/orange avr kazzos and
stm32 inlretro6 proto, and stm32 adapter with yellow kazzo board

AVR takes ~17.5sec to dump 256KB -> 1:10 for 1MByte = 14.6KBps
STM takes  ~8.5sec to dump 1MByte = 120KBps
STM32 usb driver is far from optimal as it's setup to be minimal with only
8byte endpoint0 to make an effort to align avr and stm.  Larger endpoints
and bulk transfers should greatly speed up stm usb transfers

refactored firmware buffer.c and implemented most of the required opcodes
added check that should cover if device isn't ready for a IN/OUT
transfer.  Does this by usbFunctionSetup returning zero which causes the
device to ignore the host.  Don't think I've got the stm32 usb driver
setup properly to handle this not sure I fully understand Vusb driver
either.  Anyway, hopefully it works well enough for now and keep this in
mind if issues crop up in future.

Still haven't implemented usbFunctionWrite, not sure stm usb driver is
setup properly yet either..

build sizes:
avr yellow/orange: avr-size build_avr/avr_kazzo.elf
   text    data     bss     dec     hex filename
   5602       6     674    6282    188a build_avr/avr_kazzo.elf

previous builds of avr code size was ~6.4KB when flashing and dumping was working.
AVR bootloader is 1.7KB taking up majority of 2KB boot sector.
So AVR has 16KB - 2KB boot = 14KB available, using ~44% of non-boot sector
available flash Have 4 buffers defined, and 512B of raw buffer defined so using
~65% SRAM Making pretty good use of the chip just for basic framework.
Not a ton of room for board/mapper specific routines, so will have to keep this
in mind.  Creating more generic routines to save flash will come with a speed
hit, but perhaps we shouldn't worry too much about that as devices below
really boost speed without even trying.  There is some sizable amount of
SRAM available could perhaps load temporary routines into SRAM and execute
Also have ability to decrease buffer sizes/allocation.  Perhaps routines
could actually be store *IN* the raw buffers.. ;)

stm adapter: arm-none-eabi-size -t build_stm/inlretro_stm.elf
   text    data     bss     dec     hex filename
   7324       0     680    8004    1f44 build_stm/inlretro_stm.elf
Currently targetting STM32F070C6 which has 32KB flash, 6KB SRAM
Could upgrade to STM32F070CB in same LQFP-48 package w/ 128KB/16KB
Don't think that'll be of much value though especially with limitation
on connectors for adapter.
So currently don't have user bootloader, only built in ones.
8KB of 32KB avaiable flash = 25% utilization
680B of 6KB available sram = 11% utilization
32KB device doubles amount of available flash compared to AVR, although
stm32 code isn't quite a condensed compared to AVR.

stm inlretro6: arm-none-eabi-size -t build_stm/inlretro_stm.elf
   text    data     bss     dec     hex filename
   6932       0     680    7612    1dbc build_stm/inlretro_stm.elf
Mostly limited to STM32F070RB as choosing device requiring XTAL, and
desire large number of i/o.  This device provides 128KB flash, 16KB SRAM
Currently using 7.6KB/128KB flash = 6% utilization
Currently using 680B/16KB SRAM = 4.1% utilization
LOTS of room for growth in this device!!  Part of why I choose it over
crystalless 072 version, as it came with more flash for less cost.

Also hardly making use of 1KB of USB dedicated SRAM:
32B buffer table entries
16B endpoint0 IN/OUT
48B of 1024B available = 4.6% utilization
2017-08-07 16:06:23 -05:00
Paul Molloy cb2d2e693a committing fix to PURPLE_KAZZO as noted last commit 2017-08-05 16:15:00 -05:00
Paul Molloy 8b5650b75f Well over due commit with lots of updates..
Have separate lua modules now in scripts/app folder
Dictionary calls are now their own lua module
firmware now capable of calling multiple different dictionaries
have firmware & lua io and nes dictionaries, able to detect
NES and famicom carts.  Created expansion port abstraction so most kazzo
versions behave identically.
Created separate make file for stm adapter and inl6
added PURPLE_KAZZO and GREEN_KAZZO defines back in.  They work well enough
for sensing NES vs famicom carts so far.  GREEN_KAZZO requires
PURPLE_KAZZO to also be defined.  GREEN_KAZZO is also only compatible with
AVR_CORE due to software_AHL/AXL functions specifically written for AVR.
I think things will work if a STM_ADAPTER is placed on a PURPLE_KAZZO and
both those defines are made as only real difference is software tying of
AXL and X_OE.  But haven't tested this aside from ensuring it compiles.
Have correction to pinport_al.h that will commit immediately after this.
2017-08-05 16:04:59 -05:00
Paul Molloy ec725f7e33 Getting closer to how I'd like to handle dictionary calls with lua.
Effectively deleted old dictionary call function/files.
Created lua_usb_vend_xfr function so lua can directly send and receive
vendor setup transfers.

Dictionary calls are more like function calls now, and all args aren't
required so the LED can be turned on for example in lua like so:
dict_pinport("LED_ON")
general format is:
dict_name( opcode, operand, misc, datastring )
Also added ability to store opcode's return length in shared dict library
files with RL=number in the comments following the opcode.
Negative numbers designate OUT transfers, positive for IN.
Default value can be determined by each dictionary's calling function.
Decided pinport is 1 for SUCCESS/ERROR CODE.
Also have default return data means with second byte giving length of
return data in bytes that follows.
dictionary call function reports any errors reported by the device and
returns any return data from the device excluding error code / data len

Now time to start implementing some of these dictionaries on the device.
2017-08-01 17:17:13 -05:00
Paul Molloy 1e5ea8cc7e Have USB drivers successfully calling usbFunctionSetup when vendor setup
packet arrives.  Had issue with return data on STM32 not being properly
aligned when the rv array was only 8bit.  So defining it as a 16bit array
and then pointing a 8bit pointer to it seems to be an easy fix for now.

Ready to start working on pinport dictionary.  Need to get lua code
working on a lower level handling the dictionary calls.  Need it do do
things like fill out the wLength and everything for me so one doesn't have
to remember every detail about an opcode/dictionary before calling it.
Realizing code was heavily segmented based on how big/many operands there
were and how big the return data was.  This is hard to maintain, need lua
to resolve this issue, and make everything easier to script.  Thinking
opcode/dictionary calls need to be more like a function call.  Passing in
necessary args only, and returning data instead of succeed/fail.
2017-07-24 21:56:34 -05:00
Paul Molloy ea5f1d9842 Creation of pinport abstraction layer to make firmware more generic to the
underlying hardware/mcu.  Created avr_gpio.h to define AVR pin registers
in a struct fashion similar to what's common with ARM code.  Doing that
makes things much easier to abstract in pin macro 'functions'.

Added define to Makefiles that flags pinport_al.h which board is targetted
for build.

Tested and able to turn on/off and pull-up LED on all 3 builds.
2017-07-22 23:58:16 -05:00